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Founded Date October 26, 1928
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Drafting and Deck Building in Tower Rush
While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.
Drafting is widely considered the ultimate test of a player’s game knowledge, adaptability, and understanding of core synergies.
The Golden Rules of Picking
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.
Always ask yourself: “If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?”
- Never give your opponent a Golem if you haven’t drafted a tank killer.
- Always take the versatile, cheap cycle cards.
- If forced to choose between two terrible cards, give them the more expensive one.
The Art of the Bad Gift
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.
If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
| The Pick | What to Take | The Gift |
|---|---|---|
| Hog Rider vs. If you have any concerns concerning where and ways to utilize tower rush, you can call us at our own internet site. Barbarian Hut | Always take the Hog Rider | Give the Hut |
| The Log vs. Skeleton Army | You now have the perfect counter to the swarm you just gave them | You instantly know one of their cards and have the exact counter ready |
Playing the Hand You’re Dealt
The winner of a draft match is the player who can identify their bizarre new win condition fastest.
Choose wisely, and outsmart them before the match even begins.


